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· Buried Alive

A Formal Complaint About the Panic Button

In short: The Undertaker grumbles about the safety features in Buried Alive: a panic button in each coffin, CCTV for the whole hour and gamesmasters on hand. Those features are real, and they are why the room’s fear stays theatrical.

Tuesday. To the management, from the talent.

Item one: the panic button. There is one in every coffin. A guest presses it and a gamesmaster arrives, cheerfully, to let them out. I have asked for the buttons to be smaller, quieter or painted to look like a knot in the wood. All requests declined.

Item two: the cameras. Every minute of every game is watched. I had imagined myself as the only one watching, from the shadows, with a candle. Instead there is a person in a hoodie with a headset and a cup of tea, watching better than I ever could.

Item three: the rule about not burying anybody who has been drinking. I agree with this one, actually. A tipsy guest cannot appreciate fine joinery.

Item four: the hints. My guests ask for help and receive it, kindly, through the dark. I spent a year making those puzzles difficult. The gamesmasters undo it in a sentence.

I await your reply. I expect it to be “no”, written warmly.

— U.

The Undertaker’s mulberry wax seal, stamped with a U
Out of character

Questions this entry raises

Which of The Undertaker’s rooms should claustrophobic players avoid?

Buried Alive and Asylum. Buried Alive is played lying inside a coffin 200 × 70 × 50 cm, and Asylum includes crawling and tight spaces. Cannibal and Meat Grinder have no crawling or confined sections. Murder Van, still in development, is described by Escape This as claustrophobic by design.

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